The Heli Issue Redeux

TheDude

Dudesicle
|K3| Member
I suggested that there be a 33% reduction in the helicopter's health. This would still require around 1.5 clips of ak47 to take a helicopter down.

It's more about people using other weapons that are less powerful, take more time to reload, and have worse range.

AK-47 users have a big advantage whether we change the settings or not. It is simply an overpowered weapon. But it's part of the game, just like any other thing people whine about.
 

MR.N00B!

Corporal
|K3| Member
I suggested that there be a 33% reduction in the helicopter's health. This would still require around 1.5 clips of ak47 to take a helicopter down.

It's more about people using other weapons that are less powerful, take more time to reload, and have worse range.

AK-47 users have a big advantage whether we change the settings or not. It is simply an overpowered weapon. But it's part of the game, just like any other thing people whine about.

I've always considered it quite shitty tbh...
 

Storky

Rawr
|K3| Moderator
Recruitment Team
The storkmeister is down, many a time its the same top guy who dominates the server cus he spams the spawn heli button.. Also i hate not getting aanother airstrikke just because i cant spawn a heli to get rid of it!! I say 50% health plox
 

TheDude

Dudesicle
|K3| Member
To be honest, the guys who are good at calling in helis have it timed down and count the seconds.....

Not a skill I'd be proud of. But, yea, it's time to let the noobs have a chance to call in their helis, too.


When do we think this could go into effect?

Could someone supply the stats for helicopter health so we can decide how much to reduce it by?
 

HIBred

Foolish Mortal
|K3| Executive
Here is the server.cfg script with the Helo DVARS in the main folder of your server installation.

// Helicopter Settings
set scr_heli_armor "100"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "1" //set this to 1=helo can be shot down with pistol. 1300= default
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.3"
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "0" //this is the critical item, set to 0, helo doesn't fire. Default is 40.
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"

The helicopters will still show up but they are now completely neutered - actually, they're not neutered, they're impotent (I wanted to be medically correct). If you set their health to 1, they can be shot out by firing spit balls at them.

By the way, if you don't want to muck about with the script, type in this console command if you have logged in as an Admin:

set scr_heli_turretClipSize "40" set this to 0

If you want to keep the Helo, but you want to nerf it a bit - try bumping "target_recognition" up a bit. The default 0.3 means that 30% of a player's body has to be seen by the helo before it can start to damage that player. Bumping it to .85 or higher, might mean a less effective chopper - but a much happier playing environment.​
 

PrestoN

sherifolocodoco
|K3| Moderator
To be honest, the guys who are good at calling in helis have it timed down and count the seconds.....

Not a skill I'd be proud of. But, yea, it's time to let the noobs have a chance to call in their helis, too.


When do we think this could go into effect?

Could someone supply the stats for helicopter health so we can decide how much to reduce it by?
It's randomized, you just call it in when you hear it crash.
 

BuckRogers

Staff Sergeant
|K3| Member
Fussing bout nothing - leave as is! Eyes open , go to cover - it aint rocket science ! Unlucky spawns - live with it! and you can bring em down nicely with an LMG
 

Storky

Rawr
|K3| Moderator
Recruitment Team
Fussing bout nothing - leave as is! Eyes open , go to cover - it aint rocket science ! Unlucky spawns - live with it! and you can bring em down nicely with an LMG
you are the resident chopper taker downer :D

no1 has chopper killing skills like yours
 

TheDude

Dudesicle
|K3| Member
I would say 900 for maxhealth would be a good point to start at. It can always be increased or decreased.

Other suggestions?
 

HIBred

Foolish Mortal
|K3| Executive
yeah I have another suggestion: set scr_heli_target_recognition "0nlyTheDude"
 

TheDude

Dudesicle
|K3| Member
Have you ever noticed something about the RPG toting saviours of the server (these people are awesome... they take down helis all the time)...?


They NEVER win. Ever.
 

NickHouston

WaLLy's Personal Favorite Krew Member
|K3| Member
|K3| Media Team
It doesn't increase AK-47 damage. Don't twist someone's words.
I wasn't twisting anyone's words. He is saying everything in terms of how many AK-47 mags it'd take to destroy the chopper which makes it seem like he wants a certain number of ak-47 rounds to kill a chopper instead of a health reduction
 

SiloHunter

Condescending little prick
|K3| Moderator
He is using Ak mags as a number we something we are all familiar with. If you don't have something that adds to the conversation don't add anything.
 

HIBred

Foolish Mortal
|K3| Executive
to be honest i don't see the real issue anyways it could go both ways and make it harder for ppl to get a heli in,and then when they work hard for one only to get shot down in a few seconds..not worth the effort if by chance it fools with the server being "ranked" ..I have no clue if it would or not but that was mentioned in the article i was reading about it
 
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