If there's no one on the server, there are no hackers to ban anyway.
@Ethan, I have seen the server full once since we switched IP's, and when the round was over the player number went quickly back to approx. 10.
@Boo, if you are undercover, I don't see the problem of you going to spectate mode just for the time being. Your initial complaint was that you don't like playing undercover because you are proud of your name (which is completely reasonable, and I respect that)
When the server starts to fill up, I would hope that members would leave letting non-members join, the leaving members then joining some other server to help get it started.
I also think the player cap on server 1 should be 6 players more than it is now.
I really would hope, also, that everyone would place getting the server populated before maintaining good XLRStats for the time being. Stats can be reset if it's that important, which I don't think it is.
I mean basically, I just don't see this as a big problem for the time being.... Makes idling on the server easier. I agree, forced spawn sucks, but currently we don't have a server that's full all the time (or even close to it). If we aren't there to babysit and promote it, it hardly even gets started. We should be doing everything that isn't sketchy or unethical in order to get our server going, then once it is going, we have a great system for maintaining it (which doesn't include forced spawning).
I see about 8-10 members who get on and start the server and idle during the day (for hours at a time... which really is what is necessary at this point). If you aren't gonna be on the server for hours at a time (yes, hours), then I don't see this issue affecting you very much at the current time.