ROTU Suggestions

DamageINC

K3's Useless Admin
|K3| Executive
1k would be great. The 4k was a problem LOL.

I think so many zombies caused a bad lag.
 

Rival

Double Nature
Former Krew Member
The following changes have been made:

Upped the zombies from 40 to 50

  1. wavesize = players * surv_zombies_perplayer + wave# * surv_zombies_perwave (it was previously set to players * surv_zombies_perplayer)
  2. zombies_perwave from 40 to 50
  3. zombies_perplayer from 40 to 50

added the following maps:

  1. mp_surv_new_moon_lg
  2. mp_surv_graveyard
  3. mp_fnrp_smurfs
  4. mp_surv_zombiedesert (although, I don't think it ever worked in 2.1)
  5. mp_surv_bjwifi_moon_lg
  6. mp_surv_bjwifi_beach
  7. mp_surv_boss_road

Ethan, I couldn't find the piramides map.

You added moon, new moon AND beach?

:mad:
 

Rival

Double Nature
Former Krew Member
Too many zombies. 100 per person on wave 1?! 200 per person on wave 3. We were 3 people and there were 188 infernos on wave 4...

Change 100 to 30 and we will be fine. It's taking too long. But with 30 per person on wave 1, there will be 60 per person on wave 3, 90 per person on wave 5 etc. Much better because it won't take 48 hours. Thanks.

And forget that ANYONE would ever play 1 wave on moon with these settings. :LOL:

- - - Updated - - -

^
Wave 1 would take about 20 minutes alone on moon btw.
 

TheDude

Dudesicle
|K3| Member
1k would be great. The 4k was a problem LOL.

I think so many zombies caused a bad lag.

Having more zombies per wave doesn't cause lag. THe server lags out quite a bit on its own. If more zombies spawned at once, maybe that would cause lag.
 

Deac0n

Sergeant
Former Krew Member
1600 zombies just crashed us i don't know it was them that crashed us but we were all running on at least ping 200
 

Rival

Double Nature
Former Krew Member
1600 zombies just crashed us i don't know it was them that crashed us but we were all running on at least ping 200

The server can't handle infinite zombies... Wally need to lower the zombie amount again.
 

WaLLy

Lieutenant General
|K3| Executive
I will change the wavesystem when I get to work.

Any other changes? I leave in 1 week do I'd like this server to be finished and the only changes needed afterward should be map additions/deletions.
 

Rival

Double Nature
Former Krew Member
I will change the wavesystem when I get to work.

Any other changes? I leave in 1 week do I'd like this server to be finished and the only changes needed afterward should be map additions/deletions.

The spawnrate/spawnspeed. Make it max.
 

SteelHorse

|KKK|Clash Expert
|K3| Member
2 many fucking Zombies if u ask me, cant ever finish a game now cuz of how long it takes lol. But W/E y'all want...
 

WaLLy

Lieutenant General
|K3| Executive
I made the following changes just now:

zombies_perplayer 10 (lowered from 50)
wavesize = players * (wave# * surv_zombies_perwave + players * surv_zombies_perplayer...... it used to be players * surv_zombies_perplayer + wave# * surv_zombies_perwave

Hope that fixes the issues.
 
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