ROTU Suggestions

SiloHunter

Condescending little prick
|K3| Moderator
Currently, the zombies spawn at a flat rate on all waves.
40 per person on standard waves.
11 base on special waves and 10 extra per person.
These apply to EVERY wave.

I was talking to several people on zombies who agreed with me that it was better when the first waves had only about this much, but increased, so when you reach wave 11 you have about 1k+ zombies incoming.

Other then that, I see people bitching about maps, if you find maps you want, post them here.
 

TheDude

Dudesicle
|K3| Member
Perks on some clases don't work. Clays don't work. Scout perks don't work most of the time. Medkits don't cure infections.

Not sure if this is due to our server settings or the mod is just busted to begin with.
 

Rival

Double Nature
Former Krew Member
Perks on some clases don't work. Clays don't work. Scout perks don't work most of the time. Medkits don't cure infections.

Not sure if this is due to our server settings or the mod is just busted to begin with.

No medkits don't cure infections. If you're a medic you just have to walk up to an infected player and press F to cure them.
 

Ethan

Captain
Former Krew Member
I wish c4 would work with every class :(

Glad to have zombies back though.
 

DamageINC

K3's Useless Admin
|K3| Executive
moon map.

I also agree the zombies should be upped. Code was complaining that there were not enough.
 

Ethan

Captain
Former Krew Member
Graveyard
Smurfs
Zombie Desert
Piramides
Moon

Just my ideas. I'd remove snowworld too as it always gets stuck. Hopefully those maps are stored somewhere so you can add them.

:thanks:
 

Ethan

Captain
Former Krew Member
YOu mean zombies get stuck on snow world? I love that map.

I love the map too. But since the beginning of time, it gets stuck towards the end of the hell zombie wave (with 2 or 3 left). It happens even with the meatgrinder. :(
 

Kacey

Epic Poodle
Former Krew Member
Perhaps do something that makes it so I don't get disconnected whenever I try to connect :/
 

WaLLy

Lieutenant General
|K3| Executive
The following changes have been made:

Upped the zombies from 40 to 50

  1. wavesize = players * surv_zombies_perplayer + wave# * surv_zombies_perwave (it was previously set to players * surv_zombies_perplayer)
  2. zombies_perwave from 40 to 50
  3. zombies_perplayer from 40 to 50

added the following maps:

  1. mp_surv_new_moon_lg
  2. mp_surv_graveyard
  3. mp_fnrp_smurfs
  4. mp_surv_zombiedesert (although, I don't think it ever worked in 2.1)
  5. mp_surv_bjwifi_moon_lg
  6. mp_surv_bjwifi_beach
  7. mp_surv_boss_road

Ethan, I couldn't find the piramides map.
 

ponyboy

|KKK|'s Pony
|K3| Member
BOss road needs to be on. and i dont agree wth having 1k zombies it drags on for to long.
 
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