All appologies for the long Drawn out Post for a simple Sugestion but I wanted to also Explain the cause and effect stuff to!!
I do have a request or should I say more of a suggestion for the Administration to consider about the server. Lately there has been a lot of Skippy people who do litterally run threw you. The only reason this happens is from a poor Sync with the servers operating frame rates! Every server has a Virtual game runing in memory that you the admin never actually see and it runs at a designated Frame rate. When clients do not meet that frame-rate, exceed it, or just plan have unlocked limiters that cap frames to a specified high, the server suffers lag. This lag effects everyone but mostly people with Fluxating ping which is mostly normal to see fluxuating ping, and even more to people who use frame caps like me because it helps Tweak and optimize your system. Against what the people will argue,e Unlocking and getting high frame rates isn't always good. The only time it is good is if you can hold that Frame rate with little to no fluctuation. example 60 FPS is better then 120 with 20 frames up or down of fluctuation which equals 40 frame difference, with a low of 100-140! . However when someone with a Frame-Rate that is locked in place say about 90 FPS like mine or Extremely high is better This rate is probably higher then the server operates but even if so, the same rules apply when gaming online, in comparison to the server, this even makes the server it self lag. The Lag is seen on the Client side to whoever can see the person causing the problem, not the whole server. If you have a laggy player A with player B, C, and D all of these players lag at different latencies as B, C, D, compensate at there own latency, this results in packet loss or incomplete packets. Typically Loss in Layer 3 which holds hit padding and hits/locations. you see Loss in layer 3 as a result of network buffers showing kill shots not hitting the player, because the server guesses the last shot
My suggestion with this explanation is to place a Frame Cap into the server config so that people can not exceed that rate. Optimal Rates for clients in online game servers is 60-100 Frames Per Second. However not all PC's can exceed 100 Frames, but in COD 4, 90 Frames per second should be fair. Some people have also mentioned that they do 75 Frames per second in the server. It would greatly improve game play if KKK administration Would Cap the Server Frame Rate to 70-90 Frames Per Second Currently the Frame Rate appears to be left to the clients which is a bad practice when hosting servers. yes people will Reverse the winning Streaks, but at least the game will be fair.
Now so you know the importance of this, and why many admins will Cap Frame Rates, the Cheats you can get that are technically not hacks in anyway, but can behave like hacks, use frame rate manipulation to throw off server communications. This type of Cheat is almost impossible to detect unless you know Exactly what you are looking for. how they work is either by Decreasing Frame Rate buffers and or unlocking them to make them unstable. This Cheat is able to be played with and actually be playable to others, but untrained public we see online today have no idea what it is. They surely don't' understand how to play this type of lag. CoD 4 is a Dedicated Server using the Permissible Server model. Permissible servers Demand Smooth Frame Rates, and someone with unstable Frame Rates will Screw the players who are playing against them. Because of this rule of the main focus of Permissible servers, Frame Rates are the most important piece to the model, ping is less important, and lag in ping while playing on a permissible server is a lag in shots fired, but this isn't a big deal on permissible. Permissible is a what you see is what you get model, and this is why smooth frame Rates are important!!
I know your probably thinking that I am whining, but to be honest when I am actually playing and not Screwing off, I will own most all the guys who win. Xepher717 for example is one of these Unknown cheaters taking advantage of Server Vulnerabilities such as unlocked Frame Limiters. I myself have beat Xepher in a KKK server game by 30 and higher Efficiency (Kill to death Ratio), so this is far from complaining, even a bit insulting to him due to his advantages. Shoot I virtually don't' care about winning or loosing on even Games I like. Being a fellow server administrator my goal is to help other admins help there visitors to there servers enjoy the game to the best they can, and Capping frame rates is a great way to do that.
I do have a request or should I say more of a suggestion for the Administration to consider about the server. Lately there has been a lot of Skippy people who do litterally run threw you. The only reason this happens is from a poor Sync with the servers operating frame rates! Every server has a Virtual game runing in memory that you the admin never actually see and it runs at a designated Frame rate. When clients do not meet that frame-rate, exceed it, or just plan have unlocked limiters that cap frames to a specified high, the server suffers lag. This lag effects everyone but mostly people with Fluxating ping which is mostly normal to see fluxuating ping, and even more to people who use frame caps like me because it helps Tweak and optimize your system. Against what the people will argue,e Unlocking and getting high frame rates isn't always good. The only time it is good is if you can hold that Frame rate with little to no fluctuation. example 60 FPS is better then 120 with 20 frames up or down of fluctuation which equals 40 frame difference, with a low of 100-140! . However when someone with a Frame-Rate that is locked in place say about 90 FPS like mine or Extremely high is better This rate is probably higher then the server operates but even if so, the same rules apply when gaming online, in comparison to the server, this even makes the server it self lag. The Lag is seen on the Client side to whoever can see the person causing the problem, not the whole server. If you have a laggy player A with player B, C, and D all of these players lag at different latencies as B, C, D, compensate at there own latency, this results in packet loss or incomplete packets. Typically Loss in Layer 3 which holds hit padding and hits/locations. you see Loss in layer 3 as a result of network buffers showing kill shots not hitting the player, because the server guesses the last shot
My suggestion with this explanation is to place a Frame Cap into the server config so that people can not exceed that rate. Optimal Rates for clients in online game servers is 60-100 Frames Per Second. However not all PC's can exceed 100 Frames, but in COD 4, 90 Frames per second should be fair. Some people have also mentioned that they do 75 Frames per second in the server. It would greatly improve game play if KKK administration Would Cap the Server Frame Rate to 70-90 Frames Per Second Currently the Frame Rate appears to be left to the clients which is a bad practice when hosting servers. yes people will Reverse the winning Streaks, but at least the game will be fair.
Now so you know the importance of this, and why many admins will Cap Frame Rates, the Cheats you can get that are technically not hacks in anyway, but can behave like hacks, use frame rate manipulation to throw off server communications. This type of Cheat is almost impossible to detect unless you know Exactly what you are looking for. how they work is either by Decreasing Frame Rate buffers and or unlocking them to make them unstable. This Cheat is able to be played with and actually be playable to others, but untrained public we see online today have no idea what it is. They surely don't' understand how to play this type of lag. CoD 4 is a Dedicated Server using the Permissible Server model. Permissible servers Demand Smooth Frame Rates, and someone with unstable Frame Rates will Screw the players who are playing against them. Because of this rule of the main focus of Permissible servers, Frame Rates are the most important piece to the model, ping is less important, and lag in ping while playing on a permissible server is a lag in shots fired, but this isn't a big deal on permissible. Permissible is a what you see is what you get model, and this is why smooth frame Rates are important!!
I know your probably thinking that I am whining, but to be honest when I am actually playing and not Screwing off, I will own most all the guys who win. Xepher717 for example is one of these Unknown cheaters taking advantage of Server Vulnerabilities such as unlocked Frame Limiters. I myself have beat Xepher in a KKK server game by 30 and higher Efficiency (Kill to death Ratio), so this is far from complaining, even a bit insulting to him due to his advantages. Shoot I virtually don't' care about winning or loosing on even Games I like. Being a fellow server administrator my goal is to help other admins help there visitors to there servers enjoy the game to the best they can, and Capping frame rates is a great way to do that.