hmm
It seems like the mod would work better if there was an objective.
It seems, like with the jail/cops and prisoners games they play in CS:S, they you just kind of play make-believe until someone has the bawls to be a terrorist.
It would be cooler if part of the game brought that out more, like for instance, if there was some goal the good guys had to reach that would end the game unless the traitors stopped them.