HEY!!!!!
So.... as you know, you can write a lot of stuff with the console in cod4. There are website that give binds that do anything from firing super fast with a g3 to removing shadows at a button press to making bolt action snipers fire like semi-auto snipers WHILE SCOPED to doing 360's to even borderline INFECTION level binds.
So, do we allow these binds? No. Here is the thread: http://krewgaming.com/showthread.php/6042-Binds-that-run-multiple-commands
Do we allow binds? Yes. Your binds can do anything that doesn't change game dynamics (basically anything that doesn't run multiple ingame commands with a signle button press)
Yes. We know there is hardware that lets you do this. Yes we know the game developers forgot to remove this ability, or didn't think it would make a difference. Yes, we are all fkin' smart and we have considered everything.
Of course, at the discretion of admins and moderators, these binds are allowed in special matches, low player matches, and on other servers (other than the populated Broadcast servers...) when the instance allows.
This game is QUITE playable without the use of these binds, and is just as fun. And if you can't do the same shit you can do WITH the binds, obviously something is wrong.
The people who complain about this rule have been WITHOUT EXCEPTION people who (in regular play... every day play) use binds that run these sort of commands.
So, waiting on admins to correct me, i will try to word the appropriate rule. Obviously, no one wants to limit gameplay. I had these binds months before ANYONE ELSE IN THE KREW. This is not my doing. It's just something we all had to consider once the issue became prevalent.
The Rule:
Binds that run multiple commands that inherently change a players ability on our servers are banned. This rule is a part of the "No Glitching" and "No Cheating" rules.
Now, in afterthought, it would be REALLY nice to get a b3 add-on that can kick based on what key-binds a person has. I have been on servers that auto-kick for scrollfire. We don't need to do that specifically, but obviously the ability is a plus.
So.... as you know, you can write a lot of stuff with the console in cod4. There are website that give binds that do anything from firing super fast with a g3 to removing shadows at a button press to making bolt action snipers fire like semi-auto snipers WHILE SCOPED to doing 360's to even borderline INFECTION level binds.
So, do we allow these binds? No. Here is the thread: http://krewgaming.com/showthread.php/6042-Binds-that-run-multiple-commands
Do we allow binds? Yes. Your binds can do anything that doesn't change game dynamics (basically anything that doesn't run multiple ingame commands with a signle button press)
Yes. We know there is hardware that lets you do this. Yes we know the game developers forgot to remove this ability, or didn't think it would make a difference. Yes, we are all fkin' smart and we have considered everything.
Of course, at the discretion of admins and moderators, these binds are allowed in special matches, low player matches, and on other servers (other than the populated Broadcast servers...) when the instance allows.
This game is QUITE playable without the use of these binds, and is just as fun. And if you can't do the same shit you can do WITH the binds, obviously something is wrong.
The people who complain about this rule have been WITHOUT EXCEPTION people who (in regular play... every day play) use binds that run these sort of commands.
So, waiting on admins to correct me, i will try to word the appropriate rule. Obviously, no one wants to limit gameplay. I had these binds months before ANYONE ELSE IN THE KREW. This is not my doing. It's just something we all had to consider once the issue became prevalent.
The Rule:
Binds that run multiple commands that inherently change a players ability on our servers are banned. This rule is a part of the "No Glitching" and "No Cheating" rules.
Now, in afterthought, it would be REALLY nice to get a b3 add-on that can kick based on what key-binds a person has. I have been on servers that auto-kick for scrollfire. We don't need to do that specifically, but obviously the ability is a plus.
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