everyone,
Since most of the Dallas servers will be gone within the next day or two (minus S1 of course), the servers need to be restructured as well as the banners.
Basically everything is staying almost the same, Dallas > San Jose servers, as far as what the servers were.
To make the transition easier, I've added "a#" (replace # with the actual server number) at the beginning. The letter a helps keep our servers near the top of the server browser list when someone sorts in alphabetical order; the # helps us (the Krew) to reference the actual server #. So if we say "Meet on S3", you're looking for a3 on your favorites. Easy peasy, lemon squeezy.
I also didn't add a number to the new Broadcast server because I'd like for that one to replace our current S1 but until it actually flourishes. So that one will be kept at the very end of our cod4 servers and any new servers (ex. cartoons, will get the next additional server and port #).
Lastly, I have removed the broken maps from the custom server, so if any other maps or bugs are left, please post them in their relevant thread.
Thoughts, concerns, and ideas are always welcome.
Since most of the Dallas servers will be gone within the next day or two (minus S1 of course), the servers need to be restructured as well as the banners.
Basically everything is staying almost the same, Dallas > San Jose servers, as far as what the servers were.
To make the transition easier, I've added "a#" (replace # with the actual server number) at the beginning. The letter a helps keep our servers near the top of the server browser list when someone sorts in alphabetical order; the # helps us (the Krew) to reference the actual server #. So if we say "Meet on S3", you're looking for a3 on your favorites. Easy peasy, lemon squeezy.
I also didn't add a number to the new Broadcast server because I'd like for that one to replace our current S1 but until it actually flourishes. So that one will be kept at the very end of our cod4 servers and any new servers (ex. cartoons, will get the next additional server and port #).
Lastly, I have removed the broken maps from the custom server, so if any other maps or bugs are left, please post them in their relevant thread.
Thoughts, concerns, and ideas are always welcome.