Zombies perk and gun guide

AVC

Banned
Ever wondered how the classes differ from each other?
Which has the best guns?
Well, here is all the info!

ROTU Zombies has 6 available classes, they are:
Soldier
Assasin
Armoured
Engineer
Scout
Medic

As you progress and get promotions, you also get skill points. To spend these, press "B" and then "1" and apply these points to whichever class you want.
As you spend skillpoints, you will unlock certain perks. Special perks indicates you double tap the use key to activate the perk.

The perks:

Soldier
Default - Rifle Expertise - +10% Damage using ARs
Lev 5 - Rampage - Shoots and reloads faster (special)
Lev 10 - Gun Master - Sleight of hand
Lev 15 - Focus - The longer you shoot at a target the more damage you do
Lev 20 - Regeneration - Slowly regenerates health
Lev 25 - Flare - Distracts all zombies around you
Lev 30 - Immunity - Immune to zombie virus

Assasin
Default - Way of the Assasin - 15% damage PENALTY using full auto & non silenced, 10% bonus on all others, and 30% + using melee
Lev 5 - Assasination - You can sneak up on enemies from behind
Lev 10 - Silent Kill - reduced noise
Lev 15 - Fake Death - Fake you death and zombies will ignore you (special)
Lev 20 - Hitman - 15% damage bonus if zomies cant see you. 45% damage bonus on head shots
Lev 25 - Quick Escape - Speed boost and invisibility for a few seconds when health is 25% or less
Lev 30 - Shadow Refuge - Invisible when crouched or prone, unless you attract attention

Armoured
Default - Heavy Gunner - 15%+ damage using LMGs, 15% PENALTY using other weapons
Lev 5 - Receive half damage if your health is above 65%
Lev 10 - Extreme Strength - No accuracy loss when hip firing, 35%+ damage with melee
Lev 15 - Invincibility for a few seconds (special)
Lev 20 - Machine Gunner - LMG faster reload & 5%+ damage
Lev 25 - Ammo Box - Brings an ammo box to support him and his buddies
Lev 30 - 10% less damage & smaller chance of getting infected

Engineer
Default - Engineering - 5%+ damage using ARs & LMGs, 10%+ on shotties and explosives
Lev 5 - Body search - Retreives 80% of ammo shot into dead bodies
Lev 10 - Explosive Expertise - Carry more explosives, rig explosives to your companion
Lev 15 - Supplies - Ammo gets restored in an instant (special)
Lev 20 - Repair Tools - Repair turrets and vehicles
Lev 25 - Ammo Box - Brings an ammo box to support him and his buddies
Lev 30 - Incendiary Ammo - Additional fire damamge & chance of setting targets on fire

Scout
Default - Scouting - 15% Damage PENALTY on LMGs and ARs, 10%+ on other weapons
Lev 5 - Quick Escape - Temporary speed boost (special)
Lev 10 - Head Hunter - 50%+ damage on headshots
Lev 15 - Scope Zoom - Adjust the zoom of your scope
Lev 20 - Hitman - 15%+ damage if zombie can not see you
Lev 25 - Deadly Bullet - Some bullets make zombies go crazy
Lev 30 - Scouting Drone - Permanent vision on zombie location

Medic
Default - Paramedic - Revives faster, can cure infection
Lev 5 - Medkit
Lev 10 - Field Operative - Faster movement, does not get interrupted during revivies
Lev 15 - Healing Aura - Summon a healing aura, which will heal everyone around (special)
Lev 20 - Medicine - Medkits heal faster and cure infection
Lev 25 - Health Transfusion - Steals zombie health, gets 15% of the damage inflicted at close range
Lev 30 - Poisonous Bullets - The bullets are poisonous, as if a small piece of jacketed lead at the speed of sound is not enough!


The guns:

Soldier
Primary
M16A4
AK-47
G3 - Full Auto
M4 carbine - Silencer + Red dot

Secondary
M9e
USP .45
M1911 .45
G36C


Assasin
Primary
Skorpion - SIlencer
Mini Uzi - SIlencer
MP5- ACOG scope
M21 Supressed - Ghilli + Silencer

Secondary
M9
USP .450
M1911 .45
MP5 - Silencer


Armoured
Primary
G36C - Red dot
RPD
M60E4
M249 SAW - Red dot

Secondary
M9
USP .45
M1911 .45
W1200 - Pump Action



Engineer
Primary
Mp44
W1200 - Pump Action
M14 - Single fire
M1014 - Semi auto

Secondary
Claymore - Useless, DOES NOT WORK
C4
RPG



Scout
Primary
M40A3 - Bolt-action
Dragunov
R700
Barrett .50cal - Forget about one shot one kill, this baby will drill through multiple targets. On linear maps I have seen it go through 5 targets with one shot. Against Hells, 2 shots to the body = kill

Secondary
M9
USP .45
M1911 .45
Gold Desert Eagle GOLD BABY!



Medic
Primary weapons
Skorpion
Mini Uzi
AK-74u
P90 - Silencer

Secondary
M9
USP .45
M1911 .45
Desert Eagle
 
Last edited:

HBeta

Master Sergeant
you can combine the perks of one class with the weapons of another class

example: start playing as medic, go to the menu and select soldier, you can buy soldier's weapons but you'll still have the medic's perks.
 
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AVC

Banned
Hbeta - yes, there is a thread about that. I find Soldier to be the best for perks, that sleight of hand and auto heal are great. But the barrett rocks da house. I find that starting at Soldier (for perks) and then changing to scout for wep upgrade, THEN changing to another class to upgrade the secondary weapon, so you can have barrett AND deagle.

The problem I find with having two primaries is if you get killed you have no pistol AND no knife. But if you're playing alone it doesn't matter, so I go for barrett and shottie.
 
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