Pure is an off-road, quad-bike trick-racing video game for Xbox 360, PlayStation 3 and Microsoft Windows published by Disney Interactive Studios and developed by Black Rock Studio (formerly Climax Racing, the developers of the Moto GP and ATV Offroad Fury franchises). The game was announced on February 14, 2008 and was released in North America on September 16, 2008 on Windows, PlayStation 3 and Xbox 360, in Europe on September 26, 2008 and in Japan on June 25, 2009. The game incorporates a trick system that rewards the player with speed boosts for successfully pulling off tricks.
Players race with ATVs across the world, pulling off incredible stunts at extreme heights. There are three different race types:
Freestyle: Perform and combo as many tricks as they can before running out of gas. In the end, the player with the highest score wins.
Sprint: Short races over 5 laps. These come with only one or two jumps and many hard turns, making it important to time the jumps and turns.
Race: Longer races over 3 laps. These have loads of turns, loads of vertigo-inducing jumps. The player has to stay on top of the chart and keep pulling fresh tricks to win.
The game has a Trick-System that monitors what kind of tricks the player has been showing off. If the player keeps using the same trick, the tricks become 'stale', but if the player keeps pulling new tricks, he/she gets 'fresh' which is mostly important while playing "Freestyle".
Players race with ATVs across the world, pulling off incredible stunts at extreme heights. There are three different race types:
Freestyle: Perform and combo as many tricks as they can before running out of gas. In the end, the player with the highest score wins.
Sprint: Short races over 5 laps. These come with only one or two jumps and many hard turns, making it important to time the jumps and turns.
Race: Longer races over 3 laps. These have loads of turns, loads of vertigo-inducing jumps. The player has to stay on top of the chart and keep pulling fresh tricks to win.
The game has a Trick-System that monitors what kind of tricks the player has been showing off. If the player keeps using the same trick, the tricks become 'stale', but if the player keeps pulling new tricks, he/she gets 'fresh' which is mostly important while playing "Freestyle".